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Fight Night Round 4

Playstation 3

Used
Price: $12.99
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Description

New 'Legacy Mode' that allows players to grow the career of fighters from their amateur days to the top of the professional ranks All-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement An undated heads-up display (HUD) that adds blocking functionality to the existing health and stamina status meters on screen Realistic boxing styles based on fighters like Ali, Tyson, Frasier, Foreman that allows players to step into the ring and emulate the move of the greats of the Sweet Science 2-person multiplayer functionality both locally and on PSN, and PlayStation trophies onlineAmazon.com EA SPORTS Fight Night Round 4 is truly the return of the champ. Building off Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the PlayStation 3 hardware launch, Fight Night Round 4 promises to be equally as groundbreaking and revolutionary. With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever, including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url() repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Rivalries both old and new. View larger. Fighters from different eras & weight classes. View larger. Improved damage system. View larger. New defensive block system. View larger. Realistic ring environments. View larger. New Physics Engine Featuring a dramatically improved physics engine, Fight Night Round 4 brings players closer to the sweet science than ever before. Through these upgrades fighters are rendered more vividly than ever and action is animated as it happens, meaning that not only are no two rounds the same, but no two punches are the same either. This variety in punches is most evident at the point of impact, where players will see everything from the sweat splatter of devastating shots, to the energy-sucking effects of solid body blows and the virtual lack of impact glancing blows may have on a determined opponent. But when enough of any punches land the damage system built into the new physics system will allow players to clearly see the impact on opponents exactly when and where you hit them. A bloody nose or lip, a cut or swelling over the eye, a bruised forehead or shoulder; players will see them all, and it's their choice whether to take advantage and go for the stoppage. In addition, the improved physics also makes for a significantly faster gameplay experience. Along with the game's controller and overall movement tweeks this allows player's to string together punches into devastating combinations. Although a single punch still has the potential to take down a rival, just as in real boxing match, combinations and the ability to avoid them are the key in Fight Night Round 4. Height, Reach and Styles Matter As in real boxing, where height and reach have advantages and disadvantages depending on your opponent and your skill, Fight Night Round 4 forces players to use their fighters' physical characteristics and styles to their advantage, or suffer the consequences. these consequences come by way of fighters ability to now fight effectively in close, as well as from a distance. For example, shorter fighters are often faster than taller opponents and tend to do better on the inside against taller fighters, but they must get inside first. If they choose to fight at a distance, the advantage is lost. Similarly, height and the assumed longer reach that goes with it is a sizable advantage, but only if a fighter "fights tall," that is stand up straight and utilizes the jab and other punches to maintain the optimal distance to from opponent that allows him to hit and not be hit in return. Slouch and/or abandon the jab, and the reach advantage is lost. New Heads Up Display Adds Blocking Ability In addition to the traditional Heads Up Display (HUD), which has always provided Fight Night players with a visual representation of the changing health and stamina or their fighters, Fight Night Round

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UPC Number: 01463315445

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