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Superbike 2000 is a Racing game, developed by Milestone S.r.l and published by EA Sports, which was released in 2000.Product description Superbike 2000 is a Racing game, developed by Milestone S.r.l and published by EA Sports, which was released in 2000. Amazon.com The realistic bike racer Superbike 2000 is packed with real-world pros--20 in all, including four-time world champion Carl Fogarty. Hop aboard racing bikes from six manufacturers, including Yamaha and Ducati. Once you are ready for the road, you get your pick of 13 international tracks to conquer, ranging from Monza to Laguna Seca. Superbike features several modes, including a full season and a practice mode. There is also a race weekend mode, which is simply a pole race with two additional races on a chosen track, as well as single-race and time trial modes. Bikes and weather conditions can be adjusted to suit individual tastes. Two knocks on Superbike are its graphics and excitement level. Colors are a little washed out, while the sim nature of the game may turn off casual fans. The soundtrack is also a little on the subdued side for such an adrenaline-charged sport. --Robb Guido Pros: The most complete Superbike game on the PlayStation as far as tracks and superstars go Cons: Washed-out graphics and sounds A little less simulation and a little more action would've been nice Review With such a disappointment caused by last year's offering into the superbike-racing category, EA Sports had a lot to prove this time around. Unfortunately, Superbike 2000 misses the mark, as it's a boring, ugly racer short on both innovation and presentation. It's obvious that Superbike 2000 was targeted exclusively at the hard-core superbike-racing fanatic. The game features six different superbike manufacturers and more than 20 real-life sponsored riders, who race on 12 different tracks, all of which are modeled after their real-world counterparts. Each bike can be individually customized, with various settings from fork height to gear ratios. However, these options usually consist of only one or two actual choices, making each customization more of a toggle than a complete option package. The game features three different race modes - a single race, a championship, and a practice mode. The single race lets you race a full grid in either one race or two spread out over a weekend. The championship mode has you create a character, choose a bike and rider, and then play out his career in a series of races. The practice mode lets you race any course you wish, without having to worry about opponents, time limits, or any other hassle. But while there are more than enough modes to keep the superbike junkie busy, the pathetic gameplay makes the number of options totally irrelevant. Playing this game doesn't convey the excitement inherent to superbike racing. In fact, it's somewhat difficult to believe that you're actually racing a rocket on wheels, as there's really no sense of speed found anywhere in the game. The racing consists of going really fast, then slowing down to make a tight turn, then going really fast again. Unfortunately, the bikes in this game have a horrible turning radius, making turns a little too tedious. It appears that EA tried to make up for this by making your bike much faster than the AI-controlled bikes, so you don't actually have to corner well to win. While the back of the packaging touts that the game has "realistic rider animations," the animations in this game are anything but. In fact, you never actually crash your bike. If you run into a wall at 100mph, you'll simply turn a different direction and pop a wheelie. Take a turn too fast, and you'll simply go off the track and eventually pop a wheelie. Run into another bike, and you'll shake your fist at the other rider, and then somewhere down the line, you guessed it, you'll pop a wheelie. The graphics immediately stand out as one of the biggest problems this game faces. The animations of the bikes and riders are jerky and unrealistic, the backgrounds are horribly bland, and the trac
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UPC Number: 01463314042
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