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Final Fantasy Tactics

Gameboy Advance

Used
Price: $31.99
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Description

Three young men open an ancient tomb, and unleash a magical tomb that turns their town into a kingdom of swords & sorcery. They'll have to take up the arts of combat and magic, to fight for the soul of their home! Battle your way through dozens of turn-based conflicts, using your strategic thinking skills to come out on top Command your squad of fighters, mages, and monsters and create battle plans that suit their unique abilities Team up with a friend to battle deadly opponents -- but be careful - if you don't follow the rules of combat, you'll wind up in jail!From the Manufacturer You can almost hear the collective drooling of RPG and Game Boy fans worldwide. As the inaugural Nintendo/Square reunion title, Final Fantasy Tactics Advance has a lot to live up to--and it does, spectacularly! The long heralded Final Fantasy series has enjoyed a number of spin-offs and sequels. Using the familiar character types and classes of the Final Fantasy series, but with a wholly original storyline, Final Fantasy Tactics Advance creates an immersive world of strategic combat and conquest. Snow Job While most fantasy games favor romantic landscapes, Final Fantasy Tactics Advance slyly starts out in a plain-vanilla suburb. Players assume the role of young Marche Radiuju in the humble burg of St. Ivalice. A snowball fight introduces the characters and sets the groundwork for future battles. After a brief (but chilly) skirmish, Marche heads home to visit his younger brother. Marche Madness Soon after, Marche's friends drop by to show him an ancient book of mysterious origins. After failing to translate the text properly, Marche's friends leave for the evening. After a wistful slumber, Marche awakens and realizes he isn't in Ivalice anymore... or is he? Alone in a foreign land, Marche quickly comes under the care of a helpful creature known as a Moogle. It doesn't take much to convince Marche to adopt a lucrative career as a mercenary. Gangs of Ivalice A quick stop at the town inn introduces Marche to his new gang. A motley crew at best, your associates include low-level monks, mages, archers, and soldiers. The only hope you have of finding your way home is to turn your ragtag group of misfits into a finely tuned fighting force. Begin your tour of duty by chatting up the local barkeep. He'll clue you in to interesting news bits, rumors, and job opportunities. Due to your severe lack of experience, early quests are little more than errands. As you gain experience and reputation, your job options grow as well as the rewards. You can also send one of your crew members on side missions for extra swag. You cannot use these members in your regular quests until they return from their mission. Rules of Engagement Whether your quest is to fetch rare herbs or escort the local nobleman, you can always expect bad company. The battlefield is set up from an isometric 3D viewpoint, allowing clear view of every character in play. At the start of a match, you must choose which members of your gang you wish to take into battle with you. You have a clear view of the enemies before choosing, so try to match your lineup to your opposition. Final Fantasy Tactics Advance introduces an innovative law system to the series. During every battle, an impartial judge decrees specific rules, such as banning poison attacks or physical attacks. The judges' unpredictability requires players to keep a well-rounded group of characters at all times. Technically, you can break the combat laws, but it is generally not recommended. Even if you win the battle, any of your characters who breaks a law is whisked away to prison. They can only be released after paying a hefty fine. Fantasy Fighting The battlefield is set up like a 3D chessboard, with elevations and terrain types. In each turn, a character can move a specific number of spaces and perform a single action, such as attack or using an item. Most strategy games employ either real-time or turn-based action. Final Fantasy Tactics Advance employs a speed-based system that is somewhere in-between. Characters still take turns to move and perform actions, but these are based on each character's individual speed ratings. Nimble characters like rogues and ninjas are usually the first characters to go and can usually move farther than other characters. The downside is that faster characters typically lack strong armor and health stats. Subtle details such as terrain type and attack proximity can have a direct affect on your ability to hit an enemy. Attacking an enemy fr

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UPC Number: 04549673337

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